Any MMO veteran is aware of the two most important variants to subscribe to this kind of online service. Wether it is to meet new friends and interact with them in ways that would never be possible in real life, or just to able to enjoy as a game. in Final Fantasy XIV you hardly enjoy both variants. Know why:
For those familiar with its previous online successor Final Fantasy XI, you know how difficult it is for a casual player to get used to the interface and game mechanics. Even those who were familiar with the genre will find it hard to understand all the details that lead them to travel through a world so drab. In Final Fantasy XIV things are not so different and you if you have never played an MMORPG, this game is certainly not for you.
In Final Fantasy XIV we are sent to the world of Eorzea, fifteen years after a long and wonderful reign of peace. Anger fills our enemies’ hearts and it’s up for warriors and mercenaries to cooperate and work together to show their value as countrymen and friends. Among five available races, we can choose and customize our character as we wish to. After creating and depending on one of the three cities starting cities, we are immediately launched on a mission after a few cutscenes and events to let us know a little more about the world of Eorzea before we are at the mercy of our own destiny.
In Eorzea, there are many optional quests and battles that await us as we advance and level up, but they aren’t captivating enough to call us and divert attention from this “pale” and dreary world. To make things worse, the player is forced to interact with a mediocre interface that even after a few hours of learning can become quite irritating. Too much information on menus and submenus requires the player to lose even more time with the menus and less with the game itself. In addition, the buying / selling system in the game becomes quite stressful as we need to open more than one menu which thus makes the system overview become even more tiresome.
The class system has become something a little more fluid as well as being quite different from Final Fantasy XI. Simply equip a weapon to automatically change the character’s class. From a Lancer we can replace our sword and equip a bow to automatically become an Archer. This factor promotes the need for a class type depending on the situation we face.
As in many MMOs, there’s also optional professions such as miners, which help the development of our attributes or obtaining important resources . Here, the class system mentioned above also works the same way. Just equip a pick or a fishing rod to quickly switch profession and obtain the resources needed for Syntheses. This is very important because it gives the player another method of obtaining equipment and arms stronger.
The detail and graphics of the game is perhaps one of the biggest factors of the title, if not the best. With a good computer we are surprised with the size and quality of cities in addition to rendering and graphic detail of our characters. The downside is when we try to explore wide-open areas but even after some tweaks in the graph level the game can suffer severe changes in the mechanics and combat system.
Outside of quests, there are many things we can do and during construction processes often items will need to use and interact with other players. The biggest problems arise when we want to do quests. The amount of quests available is limited and we must wait a certain time for us to do more. However, we can participate and help our friends in their quests which further promotes socialization and interaction of the players. In addition, the quests do not have a great history traits prinicpal and all of them are based on the most basic of basic tasks in any MMO: Explore and Kill, which, to put it simple we say: Boring.
In short, there are many options available for those who like MMO’s and anyone knows the time wasted in this genre, but Final Fantasy XIV comes to the aggregation of becoming incredibly slow and monotonous in addition to containing many technical problems and a poor interface. Over time it is likely that Square Enix resolve these errors and the game becomes more appealing with patches and updates. However, the world itself is quite interesting and many wonders we can find while exploring. The combination of classes also promotes flexibility in the combat system but not enough to be entertaining enough when it is submerged in a menu interface among many incomprehensible and full of unnecessary information.
- Good Medals
- Bad Medals
Final Fantasy XIV was developed and published by Square Enix for PC, released on September 30, 2010 worldwide.