Have you ever felt a strong urge to fly a helicopter, destroying an entire oil factory, evade incoming enemy missiles, eject , grapple onto another helicopter and hijack it from your enemies while airborne? Not that I’m encouraging you to do this, but, in Just Cause 2, all of this and much more can be possible.
Rico Rodriguez, also known as Scorpio, is an American agent hired to do what they do best: wreak havoc. This time, he reaches Panau, a fictional country located in the South Pacific, dominated by an infamous dictator who will respond to the call of destruction and violence. Panau is nothing more than an paradise where crime does not have his hands full and it’s up to Rich to put an end to the evil plans of shoddy that controls the whole country, while trying to discover the whereabouts of his friend and mentor, Tom Sheldon.
Not that it’s the worse, nor the strongest factor, but the story itself manages to capture some of the players for a few moments to involve them in the game itself. Once you begin to control our character, we feel that those who create the action in every game we are.
The gameplay is one of the strongest points of the game, but still manages to demonstrate serious flaws and shortcomings in the handling of the character or for the checking of vehicles. This third-person shooter, sends us to a huge and open world fullfiling every of the last and deepest desires of any explorer, adds many extras, such as the hook that allows us to cling to any surface at any time and not only! They can also reach distant enemies as poachers or even hold two objects, such as a car to a helicopter, among other possibilities.
The parachute is another subject and allows particular Rico, explore the world in greater peace of mind after a long free fall. Furthermore, it is also possible to use the hook during the flight to attach themselves to objects and to pull in that direction.
The parachute and hook, are the elements that give the Just Cause 2, the major factor in any game action as well as several of the missions that require us to jump onto moving vehicles or running as a targets of imminent missile. If only the cutscenes were so action-packed as some of these missions …
Audio is perhaps the biggest flaws of the game, and that’s what worries many of the players. The voices are not bad at all, but can not be perfect or point of showing all the expressiveness of the characters. The soundtrack however, can soothe many nerves during cutscenes or even throughout the times that you control our boy.
The game’s graphics is another strong point that many times we will stop at the top of a hill and appreciate the magnificent scenery of the island of Panau. Whether on snow, whether in the wild forest, will never fail to appreciate all the small and large details of the island. The real paradise is what it is. The rendering of the characters is also very detailed and refined, and even animations can adapt to all situations.
Just Cause 2 holds, and for a long time. With around 20-25 hours to complete the main objective of the game are many more to complete all the missions and achievements reached by the additional hold for much, much longer. Not that it is not always the same, but often will be happy to repeat some of the optional missions because they are so magnificent and spectacular.
In short, Just Cause 2 can be a good “sandbox” to entertain us for several hours. Freedom of movement with the character during an explosive confrontation allows players to maneuver and perform any stunt like this you want, almost like developing an action movie! With loads of weapons to choose from and a nice selection of machinery and vehicles will have a thousand options to destroy everything and we glimpse the glow of a beautiful evening of fireworks. If you like action, James Bond-style gadgets and open world free to explore JC2 is the game for you.
- Good Medals
- Bad Medals
Just Cause 2 was developed by Eidos Interactive and published by Square Enix for Xbox 360, Playstation 3 and PC/Windows on March 23, 2010 in NA and March 26, 2010 in EU.