The best-selling game in 2006 and the twelfth installment of the Final Fantasy series it’s likely to be the best game ever made for the Playstation 2. With the introduction of new innovations such as “gambits”, real-time battles, a “license” point system and much more.
It takes place on the continent Ivalice, with the same name of the GBA’s FF game, Final Fantasy Tactics, where a endless war wages between the empires of Archadia and Rozarria.
Dalmasca, a small kingdom of Ivalice, is invaded by the Archadian soldiers, and princess Ashe dares to oppose them and creates a resistance movement, alongside with Vaan, a young dreamer who wants to command an airship of his own, and other teammates, rallying against the tyranny of the Archadian Empire.
Final Fantasy XII experiences a new and innovated game system. Random Battles are a no go this time, and the implement of the new character controlling system called Gambit lets you control all the members on your party. No you won’t control them with two controllers. You’ll be allowed to program each character to perform certain commands in battle in response to specified conditions.
License Board is another new implement on this title, similar to Final Fantasy X’s Sphere Grid, which gives each character “permits” as they earn enough License Points. The board is split into two parts; the upper part contains Magick, Technick, Accessory, and Augment licenses. the bottom part is filled mostly with Weapon and Armor licenses. To use a Magick, Technick, or piece of equipment, the character must obtain its corresponding license by spending the required amount of LP (License Points) to permit its use. LP are earned in battle along with the experience points. Like the Sphere Grid in Final Fantasy X, all characters may obtain all licenses on the board; however, each Quickening and Esper license may only be activated by a single character.
We still haven’t forgotten all the previous battle system, but the latest one uses a new battle system called active dimension battle (ADB). The player can control all the character’s movements and control as well, all the other character’s. Battle commands include Attack, Magicks & Technicks, Mist, Gambits, and Items. The game also features a system of chain bonuses where the party will gain the chance to earn improved items or bonus healing and status changes if the party kills a particular type of monster multiple times in a row.
Something you’ll need to keep in mind: in Final Fantasy XII you won’t receive any gil by defeating monsters. Now, after slaying the enemies you can take all the loot and sell it at a bazaar or a shop. Another way to win money and other items is by accepting by quests posted on any quest board of any pub around the world.
Soundtrack continues with its nostalgic simphony, originally created by Nobuo Uematsu,f ollowing his departure from Square Enix back in 2004, only contributed to the theme song, “Kiss Me Good-bye” sung by Angela Aki.
It is Hitoshi Sakimoto who composed most of al the soundtrack and Masaharu Iwata and Hayato Matsuo created two and seven tracks respectively.
Final Fantasy XII was developed and published by Square Enix exclusively for the Playstation 2 on October 31, 2006 (NA); February 3, 2007 (EU) and March 16, 2006 (Japan).